Once created, we want to find the PluginProcessor.cpp file located in our project. Then, save and open in your IDE of choice. Select the location and name of your project, and then create! I'm using Visual Studio 2015 for this project, but any compiler on any system should (in theory) work.Īfter creating the project, go to settings and make sure "Is a Synth" and "Plugin wants midi input" are checked. Although the same concept can be applied to a regular audio application project, we want to select "Audio Plug-In" so we can use our code in a DAW. Obviously, the first step is to create a new JUCE project in the Projucer. I'm very new to this, so if you see a mistake, please point it out! 1. So after a bit of scrounging around on Github and reading API docs, I finally got a working sampler, which is pretty neat! In the steps below I'll detail how and why I did the things I did. No matter your reasoning, JUCE currently doesn't have great tutorials for this type of stuff. Developing custom stuff for Kontakt isn't the best choice since unlicensed instruments require the end user to own the full plugin, which is pretty expensive. I wanted to create an audio plugin (VST, AU, etc.) for use in DAWs as part of an effort to stop my dependency on Kontakt with my commercial site, Resamplr. I'm pretty new to JUCE, and I'm still learning the ropes of C++. Start off with the Rust Audio group on Github, or check out their Discord to learn more. If you're coming into this new, might I recommend using Rust? The ecosystem for audio plugins in Rust has matured since this article was written.
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